AI Insights · Timothy · October 2024
Top Boxing Games in Sweden Q3 2024: Performance Overview
Explore the performance trends of the top boxing games in Sweden for Q3 2024, highlighting key metrics such as downloads, revenue, and active users.
In the third quarter of 2024, the boxing game genre in Sweden showcased varied performance across different applications. Here's a detailed look at the top five boxing games based on downloads, revenue, and weekly active users, according to Sensor Tower data.
I, The One - Fighting Games from Azur Interactive Games Limited experienced fluctuating revenue, peaking at about $23 in the last week of September. Downloads showed a positive trend, especially notable in mid-August with 703K downloads, while weekly active users increased from 2.1K to 2.7K by mid-September before settling at 2.5K at the quarter's end.
Arm Wrestling Master by GOODROID, Inc. had no revenue reported for the quarter. Downloads showed a slight fluctuation, reaching a peak of 373K in mid-September. The weekly active users maintained a relatively stable trend, starting the quarter at 2.3K and ending at 2K.
The game Boss Fight. from BoomBit, Inc. recorded its highest revenue of approximately $52 in early August. Downloads were highest in the first week of August with 1.3M, while weekly active users showed a steady increase, starting at 1.6K and reaching 2.8K by the end of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts saw a consistent decline in revenue, beginning at $119 and dropping to $6 by the end of September. Downloads were relatively stable, with a slight uptrend towards the end of the quarter, peaking at 198K in the last week. Weekly active users remained fairly steady, with a minor dip in August before recovering to 1.9K in September's final week.
Finally, Real Boxing 2 from Vivid Games S.A. displayed a varied revenue pattern, peaking at $126 in late September. Downloads generally decreased through the quarter, with a slight recovery towards the end, reaching 168K. Weekly active users showed a decreasing trend initially, but there was a noticeable increase from 134 to 263 by the end of September.
These insights offer a glimpse into the dynamic landscape of boxing games in Sweden. For more detailed data and analysis, visit Sensor Tower.